What we do

Programs built for ages 12–19.

Three modules and a flagship bootcamp — each ending in a real graduation moment, not a test.

A student presenting during the Money Module Available now
Financial Intelligence

The Money Moduleوحدة المال

How money actually moves — budgeting, saving, needs vs. wants — learned by playing for it in a live portfolio game.

Graduation — a head-to-head money-decision challenge.

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A student pitching on stage Available now
Voice & Influence

Public Speaking & Pitching

A structured speaking framework, persuasive tools, and a real pitch — then holding the room under live Q&A.

Graduation — a live pitch to a real audience.

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Students discussing in a circle
Coming soon
Sharper Thinking

Ideation & Critical Thinking

Generate ideas on demand, tell real problems from fake ones, test assumptions fast, and prototype before committing.

Graduation — pitch a validated idea to your peers.

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The Money Module · what three days feel like

Real decisions. Real stakes. No real risk.

“Tomorrow, all the money disappears. Cards declined. Banks closed. So… how do you get what you need?” — that's how Day 1 begins. No lecture, just the feeling.

Day 1 · Understand

Why money exists

Money vanishes and they scramble — trading, hustling, getting stuck — until they feel exactly why it was invented.

Day 2 · Manage

The weight of a choice

Now they hold real ZAD — our classroom currency. Every decision costs something. They budget, save, and trade off.

Day 3 · Grow

Capital, at stake

Teams pool their ZAD and invest it across five high-stakes years — real wins, real losses, real nerves.

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★ The flagship journey

Entrepreneurship Master Bootcamp

The full distance — from a blank page to a working MVP. Teens move through every stage a real founder does, in teams, under real deadlines, with competition built into the path. Not a course about business — a business, built.

Stage 01

Ideate

Generate, sort, and choose a problem worth solving.

Stage 02

Validate

Test the assumption fast. Talk to real people.

Stage 03

Build

Turn the idea into a real, testable prototype.

Stage 04

Pitch

Tell the story. Defend the numbers. Win the room.

Stage 05

Compete

Regular head-to-head rounds. Leaderboards. Real stakes.

Stage 06

Launch the MVP

A minimum viable product, in their hands.

↻ The competition loop

Competition isn't the finale — it's the engine. Teams pitch, get scored, iterate, and pitch again. Every round sharpens the product and the founder behind it.

An INTA team pitching at the competition

For schools

Custom programs, tailored to your school.

We tailor module mixes and full journeys to a school's age groups, calendar, and goals.

Financial Literacy Critical Thinking Public Speaking Writing Skills Productivity & Management Learning How to Learn Ideation & Validation Entrepreneurship Project Management Innovation
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